Aug 10, 2012

Army Lists: Mobile ground forces v1.0

Mobile ground forces

Army List

HQ

Company Command Squad (vox, Lascannon, regimental standard)
Company Command Squad (4x Plasmagun)

Elites

Storm Trooper Squad (2x Meltagun)
Storm Trooper Squad (2x Plasmagun, Sgt Plasmapistol, 2x extra Storm Troopers)

Troops

Infantry Platoon 1
Platoon command squad (4x Sniper rifles)
Infantry squad (Lascannon)
Infantry squad (Lascannon, vox)
Infantry squad (Lascannon)
Infantry squad (Lascannon, vox)
Infantry Platoon 2
Platoon command squad (4x Grenade launchers)
Infantry squad (Flamer)
Infantry squad (Flamer)
Infantry squad (Flamer)
Infantry squad (Flamer)

Heavy Support

Leman Russ Demolisher
Leman Russ Demolisher

Fortifications

Aegis Defense line (Quad gun)

1502 points

Strategy

First platoon will deploy behind the fortifications with the static Company Command Squad, to provide long range, reliable, high strength fire support. The sniper rifles are there mainly for a psychological factor, to require some more thought during movement for my opponent's characters.

The second platoon will move to midfield, shielding the demolishers from close combats, while also providing cover to them (6th edition rules are that if there is any unit between the firing model and the target, the target has a 5+ cover. If it works for termagants in front of the tervigon, it will work also on guardsmen and leman russes). Once the enemy gets too close, they'll reverse and get back to the main lines or maneuver outside LoS on the flanks if possible. Hopefully they'll grab some objectives along the way.

The stormtroopers with meltaguns will drop and blow up a tank, while the plasma stormtroopers are designed to murder small marine squads or severely damage terminators without storm shields. Their deployment shouldn't always be via deepstrike, because they usually can be used for more than one time (differently than their melta carrying counterpart)

Flaws

This list suffers somewhat in the Killpoint-equivalent mission. 2 stormtroopers and 4 command squads are quite easy to get and if I blob the 4 Infantry squads together i suffer the lack of commissars in close combats. Anyway, this happens in 1 mission out of 6, and anyway a more defensive deployment should allow me to protect the weaker members of the list.

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